Characters

 

Fighter | Rogue | Cleric | Paladin

 

Fighter

Fighter of Lords of Lothar

 

Fighters are masters of all weapon types and fighting styles. Relying on brunt strength, fighters beat their foes into submission. Their skill in combat makes them less likely to take damage while fighting.

  • Can use all weapon types
  • Gets extra damage absorption
  • Gets a skill to greatly damage foes

 

A Fighter can buff everyone surfing by pushing the button in the footer which makes everyone surfing do more damage in combat. This buff last 10 mins and has a recast timer of 60 mins.

Battle Cry Buff

Battle Cry
Battle Cry 1 - 7% Damage Increase (Req lvl 1)
Battle Cry 2 - 9% Damage Increase (Req lvl 15)
Battle Cry 3 - 11% Damage Increase (Req lvl 30)
Battle Cry 4 - 13% Damage Increase (Req lvl 40)
Battle Cry 5 - 15% Damage Increase (Req lvl 50)

 

Abilities

AbilityCostDescription

Crushing Blow
40 RageThe Fighter puts all of his strength behind this swing in an attempt to daze their foes. Target successfully hit will be stunned for 2 turns. Deals 100% weapon damage.

Dual Swing
35 RageThe Fighter attacks his target with 2 quick swings. Both attacks have a chance to miss or be critical independent of each other. Both attacks deal 100% weapon damage.

Execute
50 Rage*When the foe is weaken to the point of near death the Fighter uses all of his rage in one powerful attack in an attempt to finish his target off. The minimum requirement of rage is 50 but this skill uses all of the fighters available rage. Execute deals 300% weapon damage and an additional 2% per rage point after 50 up to a maximum of an additional 100%.

Sunder Armor
Level 15
10 RageSunder Armor reduces the targets armor making it more supceptable to phyical damage. Each successful sunder reduces the target's armor by 5% up to a total of 25%. Targets can not fall below 0 armor.

Defiant Roar
Level 30
25 RageThis defensice skill makes the fighter bellow in rage at the target making the target cower in fear and causing the target to miss the fighter more often. The Targets accuracy is reduced by 50%. The target's accuracy can not fall below 0%.

Retaliate
Level 40
Consumes all rage (Minimum 10)The Fighter uses all of his/her rage to enter a trance like state. Every successful attack made against the fighter while in this state will be immediately countered. Once the trance wears off the fighter can not enter the trance again during the fight. The more rage consumed the longer the trance.

 

How to play as a fighter

 

 

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Rogue

Rogue of Lords of Lothar

 

Rogues rely more on speed and precision to defeat their foes and make daggers and short swords their weapons of choice. These masters of stealth are able to get close to their targets and steal right out of their pockets.

  • Ability to steal from foes in combat
  • Have a chance to dodge attacks from enemies
  • Far less likely to break lock picks when picking locks

 

A Rogue can buff everyone surfing by pushing the button in the footer which makes everyone surfing crit more often in combat. This buff last 10 mins and has a recast timer of 60 mins.

Tactical Advantage Buff

Tactical Advantage
Tactical Advantage 1 - 7% Damage Increase (Req lvl 1)
Tactical Advantage 2 - 9% Damage Increase (Req lvl 15)
Tactical Advantage 3 - 11% Damage Increase (Req lvl 30)
Tactical Advantage 4 - 13% Damage Increase (Req lvl 40)
Tactical Advantage 5 - 15% Damage Increase (Req lvl 50)

 

Abilities

AbilityCostDescription

Steal
0 EnergyThis attack deal no damage and costs no energy but instead attempts to steal money from the target. Amount stolen can be increased by equipping "Lucky" items. Stealing can only be successful once per fight.

Perforate Artery
75 EnergyThe Rogue uses his speed and knowledge of the target anatomy to slice a mob's major arteries. Successful hits cause the target to bleed over time on top of doing massive damage. Deals 150% weapon damage (Also possible to crit causing 450% damage) and bleeds the target for 15% of it's total health over 3 turns.

Back Stab
50 EnergyThe Rogue uses his agility to attack from behind causing massive damage. Successful hits are guaranteed to crit for 200% weapon damage.

Apply Poison
Level 15
25 EnergyThe rogue coats his main handed weapon in poison. He/She may coat the weapon up to 3 consecutive times for different effects. Each time the weapon is coated the duration of the posion is reset. The first coat causes every successful hit with the main handed weapon to cause addional posion damage to the target. The second coat poisons the target making it gain 50% less HP from heals. The 3rd gives a chance for main handed attacks stun the target for 2 turns.

Savage Strike
Level 30
Requires an off-handed knife
35 EnergyThe rogue swings with both weapons. If the target is stunned then the attack is guaranteed to be a critical hit causing x2 damage with both weapons. This attack can cause huge amounts of damage is used in conjunction with Apply Poison

Evasion
Level 40
50 EnergyThis defensive skill causes the rogue to use his/her agility to become almost impossible to hit. This will raise the rogue's dodge chance and parry chance to 90% for 4 turns. However once used the rogue will become fatigued and be unable to use this skill again during the fight.

 

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Cleric

Cleric of Lords of Lothar

 

Clerics use their divine powers to heal themselves in battle. Although they choose not to use blades in battle their piousness makes them powerful foes.

  • Ability to heal themselves
  • Restricted to blunt weapons
  • Regenerates more hit points per page view

 

A Cleric’s Resurrection can heal a target for half of the cleric’s total hit points makeing the Cleric Rez vastly superior to the Pally Rez. The recast timer of 60 mins.(The Cleric does not get a buff)

 

Abilities

AbilityCostDescription

Heal
50 Magic PointsThe Cleric summons his powers from the divine to heal his wounds. Heals the cleric for a random amount approximately 40% of max HP. This amount can be increased by equipping items of Wisdom.

Regen
25 Magic PointsThe Cleric summons his powers from the divine to heal his wounds. Heals the cleric for a random amount approximately 40% of max HP. This amount can be increased by equipping items of Wisdom.

Purge
10 Magic PointsThe Cleric summons his powers from the divine to remove all negative effects from his body (For example Curse). Rez Sicknedd can not be removed.

Agony
Level 15
20 Magic PointsThe Cleric burns the target over time with holy damage ignoring the targets physical armor. The spell lasts for 7 turns once cast. This effect does not stack with itself. Casting this spell on a target already effected with Agony will refresh the duration.

Enchanted Shield
Level 30
Requires an equipped shield
25 Magic PointsThe Cleric enchants his shield with a magical ward raising block chance by 10% and damaging foes that are blocked by a random damage type. This spell last the entire fight. Casting this spell on a shield already effected by enchant shield will random change the type of damage done when blocking.

Divine Desperation
Level 40
50 Magic PointsThis spell summons a holy light to strike the target with holy damage ignoring the targets physical armor. The closer to death the cleric is the more damage this spell does.

 

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Paladin

Paladin of Lords of Lothar

 

These righteous warriors can use all weapon types and their skills in combat make them less likely to take damage in combat. The Paladin is also granted the powers of healing from their belief in the divine.

  • Can use all weapon types
  • Gets extra damage absorption
  • Ability to heal themselves
  • Regenerates more hit points per page view

This class is only available to upgraded members.

 

This Paladin buff places a shield on the surfer and increases Armor Absorption. The surfer will take less damage per hit. This buff last 10 mins and has a recast timer of 60 mins.

Lords Blessing Buff

Lord's Blessing
Lord's Blessing 1 = 7% Armor Absorption Increase (Req lvl 1)
Lord's Blessing 2 = 9% Armor Absorption Increase (Req lvl 15)
Lord's Blessing 3 = 11% Armor Absorption Increase (Req lvl 30)
Lord's Blessing 4 = 13% Armor Absorption Increase (Req lvl 40)
Lord's Blessing 5 = 15% Armor Absorption Increase (Req lvl 50)

 

Abilities

AbilityCostDescription

Heal
25 Magic PointsThe Paladin summons his powers from the divine to heal his wounds. Heals the Paladin for a random amount approximately 20% of max HP. This amount can be increased by equipping items of Wisdom.

Smite
20 Magic PointsThe Paladin calls on his belief in the divine to Smite his enemies and heal himself. Causes 50% weapon damage and heals approximately 10% of Max HP If the target of Smite is stunned then it causes 125% weapon damage and heals approximately 20% if max HP.

Righteous Hammer
60 Magic PointsThe Paladin summons all his righteous strength into 1 swing of his weapon. Causes 100% weapon damage and stuns the target for 2 turns.

Holy Armor
Level 15
50 Magic PointsThe Paladin encases himself/herself in holy armor for 5 turns incresing all resistance and armor to 90%, effectively reducing all incoming damage by 90%. This spell also removes all negitive effects on the paladin. This powerful spell can not be used for 10 turns after being cast.

Shield Bash
Level 30
Requires an equipped shield
20 Magic PointsThe Paladin slams his/her shield into the target throwing it off balance for 5 turns making it more likely to miss when attacking.

Consecration
Level 40
25 Magic PointsThe Paladin imbues the ground with holy fire causing all enemies to suffer holy damage, ignoring physical armor for 6 turns. Attacking an enemy affected by Consecration with a skill that does Holy damage will cause the duration of Consecration to refresh to 6 turns. This effect does not stack with itself. Casting this spell on a target already effected with Agony will refresh the duration.

 

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Travis Chandler

Travis Chandler


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